/*
 * Copyright (C) 2005 - 2013 MaNGOS <http://www.getmangos.com/>
 *
 * Copyright (C) 2008 - 2013 Trinity <http://www.trinitycore.org/>
 *
 * Copyright (C) 2006 - 2013 ScriptDev2 <http://www.scriptdev2.com/>
 *
 * Copyright (C) 2010 - 2013 ProjectSkyfire <http://www.projectskyfire.org/>
 *
 * Copyright (C) 2011 - 2013 ArkCORE <http://www.arkania.net/>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 */

/* ScriptData
 SDName: Boss_Moira_Bronzbeard
 SD%Complete: 90
 SDComment: Healing of Emperor NYI
 SDCategory: Blackrock Depths
 EndScriptData */

#include "ScriptPCH.h"

enum Spells
{
    SPELL_HEAL = 10917, SPELL_RENEW = 10929, SPELL_SHIELD = 10901, SPELL_MINDBLAST = 10947, SPELL_SHADOWWORDPAIN = 10894, SPELL_SMITE = 10934
};

class boss_moira_bronzebeard: public CreatureScript
{
public:
    boss_moira_bronzebeard () :
            CreatureScript("boss_moira_bronzebeard")
    {
    }

    CreatureAI* GetAI (Creature* pCreature) const
    {
        return new boss_moira_bronzebeardAI(pCreature);
    }

    struct boss_moira_bronzebeardAI: public ScriptedAI
    {
        boss_moira_bronzebeardAI (Creature *c) :
                ScriptedAI(c)
        {
        }

        uint32 Heal_Timer;
        uint32 MindBlast_Timer;
        uint32 ShadowWordPain_Timer;
        uint32 Smite_Timer;

        void Reset ()
        {
            Heal_Timer = 12000;          //These times are probably wrong
            MindBlast_Timer = 16000;
            ShadowWordPain_Timer = 2000;
            Smite_Timer = 8000;
        }

        void EnterCombat (Unit * /*who*/)
        {
        }

        void UpdateAI (const uint32 diff)
        {
            //Return since we have no target
            if (!UpdateVictim())
                return;

            //MindBlast_Timer
            if (MindBlast_Timer <= diff)
            {
                DoCast(me->getVictim(), SPELL_MINDBLAST);
                MindBlast_Timer = 14000;
            }
            else
                MindBlast_Timer -= diff;

            //ShadowWordPain_Timer
            if (ShadowWordPain_Timer <= diff)
            {
                DoCast(me->getVictim(), SPELL_SHADOWWORDPAIN);
                ShadowWordPain_Timer = 18000;
            }
            else
                ShadowWordPain_Timer -= diff;

            //Smite_Timer
            if (Smite_Timer <= diff)
            {
                DoCast(me->getVictim(), SPELL_SMITE);
                Smite_Timer = 10000;
            }
            else
                Smite_Timer -= diff;
        }
    };
};

void AddSC_boss_moira_bronzebeard ()
{
    new boss_moira_bronzebeard();
}
